Epic Games
gaming 28 tools availableEpic Games is a video game developer and publisher known for titles like Fortnite and the Unreal Engine, offering an online store and platform
About this integration
Connect Epic Games to Definable to automate repetitive tasks, sync data with the rest of your stack, trigger on real-world events. Personas call Epic Games's 28 tools directly from chat or scheduled flows. You can wire it into any persona to read, write, and react when an event fires.
Connect Epic Games to Definable and it becomes a set of typed tools your agents plan with — triggered by events, run on schedules, or invoked mid-conversation. Every write is checked by the verifier before it lands.
Epic Games · in workflows
What teams actually run.
Three patterns teams run with Epic Games on day one. Each one is a plain-English prompt — no canvas, no glue code — and you can remix them into anything.
Daily summary
Cross-tool sync
28 tools available
The Epic Games toolbox.
Every Epic Games capability your agents can call, each with a typed schema the planner reads. The router picks the right tool per step; the verifier checks the result.
Delete Preset Metadata Key Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key.
Get Island Metadata Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information.
Get Island Average Minutes per Player Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available.
Get Island Favorites Metrics Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends.
Get Island Metrics by Interval Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets.
Get Island Minutes Played Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics.
Get Island Peak CCU Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval.
Get Island Plays Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval.
Get Island Recommendations Tool to retrieve the count of player recommendations for an island. Use when you need recommendation metrics over a given interval.
Get Island Retention Tool to retrieve day-over-day retention metrics for a Fortnite island. Use when analyzing retention performance by day (only supported for day interval).
Get Island Unique Players Tool to retrieve the number of unique players who played an island over a specific interval. Use after obtaining the island code and desired interval.
Get Remote Control Preset Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions.
Get Preset Metadata Tool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists.
Get Preset Metadata Key Tool to read a single metadata key's value for a Remote Control Preset. Use when you need to fetch a specific metadata entry after listing presets.
Get Preset Property Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset.
List Blueprint-Callable Functions Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging.
List Fortnite Islands Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.
Remote API CORS Preflight Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls.
Call UObject Blueprint Function Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).
Describe a UObject Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.
Wait for UObject Event (Experimental) Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1).
Put UObject Property Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.
Get Object Thumbnail Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail.
Invoke Preset Function Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name.
Put Preset Metadata Key Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset.
Update Preset Property Tool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata.
Batch Remote Control Requests Tool to batch multiple Remote Control API calls into a single request. Use when needing to reduce round-trip latency by grouping several API calls into one batch.
Initiate Remote Control Session Tool to initiate a Remote Control session. Use when asset operations require an active session before other /remote calls.
See it run
One prompt, start to finish.
A real prompt, the Epic Games tools it calls, and what comes back. This is the whole interface — describe the outcome, agents handle the rest.
Run a real Epic Games task end-to-end — plan it, execute across the API, and hand back a verified result.
epic_games.delete_preset_metadata_key Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use afte epic_games.get_island_metadata Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an is epic_games.get_island_average_minutes_per_player Tool to retrieve average minutes per unique player for a given island code and interval. U · verified Done. Epic Games responded across 3 calls, the verifier signed off, and the result is logged with every payload.
FAQ · Epic Games
Questions, answered.
What teams ask before connecting Epic Games.
01 What can I automate with Epic Games on Definable?
Anything Epic Games exposes through its API. Common gaming workflows on Definable include automate repetitive tasks, sync data with the rest of your stack, trigger on real-world events. Personas can call any of the 28 Epic Games tools directly, then chain the result into another integration without you writing code.
02 How does Epic Games authentication work?
Epic Games uses OAUTH2 on Definable. You connect once from the integrations page, scoped to the permissions you choose, and from then on any persona that has the integration enabled can act on your behalf. Tokens are encrypted at rest and rotated automatically.
03 Is the Epic Games integration included in my Definable plan?
Yes — every Definable plan, including Starter, includes access to all 28 Epic Games tools. You only need a separate Epic Games subscription if Epic Games itself charges per seat or per API call.
04 Is using Epic Games through Definable secure?
Every call from a persona to Epic Games is logged with the user, persona, prompt, and response. Tokens never leave Definable's secrets vault, scopes are configurable per persona, and you can revoke access at any time from the integration page.
05 How do I get started with Epic Games on Definable?
Sign up for Definable, open the integrations page, find Epic Games, and connect via OAuth or API key. You can immediately attach Epic Games to any persona and start running workflows. The free Starter plan includes 5,000 credits/month.
06 What Epic Games actions does Definable expose?
Definable exposes all 28 Epic Games actions as callable tools — including `Delete Preset Metadata Key`, `Get Island Metadata`, `Get Island Average Minutes per Player`, plus 25 more. Each tool gets a typed parameter schema so personas know exactly how to call it.
Put Epic Games to work tonight.
Connect in two clicks, describe an outcome, and your first workflow is live in minutes. Free plan included — no card required.