Epic Games

28 tools available

Epic Games is a video game developer and publisher known for titles like Fortnite and the Unreal Engine, offering an online store and platform

Connect Epic Games to Definable to automate repetitive tasks, sync data with the rest of your stack, trigger on real-world events. Personas call Epic Games's 28 tools directly from chat or scheduled flows. You can wire it into any persona to read, write, and react when an event fires.

Common workflows with Epic Games

01

Trigger on event

  1. Listen for a new event
  2. Parse and validate the payload
  3. Take an action with the linked tool
02

Daily summary

  1. Pull yesterday's activity
  2. Summarise with the model of your choice
  3. Send the digest via email or Slack
03

Cross-tool sync

  1. Read records from one app
  2. Transform with a persona
  3. Write the result back via this integration

Epic Games actions 28

Every Epic Games action below is a callable tool any Definable persona can invoke.

Delete Preset Metadata Key

Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key.

Get Island Metadata

Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information.

Get Island Average Minutes per Player

Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available.

Get Island Favorites Metrics

Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends.

Get Island Metrics by Interval

Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets.

Get Island Minutes Played

Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics.

Get Island Peak CCU

Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval.

Get Island Plays

Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval.

Get Island Recommendations

Tool to retrieve the count of player recommendations for an island. Use when you need recommendation metrics over a given interval.

Get Island Retention

Tool to retrieve day-over-day retention metrics for a Fortnite island. Use when analyzing retention performance by day (only supported for day interval).

Get Island Unique Players

Tool to retrieve the number of unique players who played an island over a specific interval. Use after obtaining the island code and desired interval.

Get Remote Control Preset

Tool to get details for a specific Remote Control Preset by name. Use after listing or identifying available presets to fetch their configuration including groups, properties, and functions.

Get Preset Metadata

Tool to retrieve all metadata entries associated with a preset. Use when you need to inspect metadata of a Remote Control Preset after confirming it exists.

Get Preset Metadata Key

Tool to read a single metadata key's value for a Remote Control Preset. Use when you need to fetch a specific metadata entry after listing presets.

Get Preset Property

Tool to read the value(s) of a property exposed through a Remote Control Preset. Use when you need to fetch the current state of a specific property from a preset.

List Blueprint-Callable Functions

Tool to list blueprint-callable functions on a UObject. Use when you need to inspect available functions for automation or debugging.

List Fortnite Islands

Tool to list public discoverable Fortnite islands sorted by newest releases first. Use when browsing community-created islands.

Remote API CORS Preflight

Tool to perform a CORS preflight OPTIONS request to the Remote Control API. Use when verifying cross-origin HTTP request permissions before making other calls.

Call UObject Blueprint Function

Tool to invoke a Blueprint-callable function on an in-memory UObject. Use after confirming the target object path and function name (e.g., call SetActorLocation to move an actor).

Describe a UObject

Tool to describe a UObject. Use when you need metadata of an object identified by its path. Example: Describe UObject with path '/Game/MyMap:PersistentLevel.MyActor'.

Wait for UObject Event (Experimental)

Tool to block until the next specified UObject event occurs. Use when you need to wait for a specific property-change event on a UObject before proceeding. Experimental: this route only returns after the event fires (requires WebControl.EnableExperimentalRoutes=1).

Put UObject Property

Tool to read or set a UObject's property values. Use when you need to inspect or modify one or more properties of a specified Unreal Engine UObject via Remote Control HTTP API.

Get Object Thumbnail

Tool to fetch the Content Browser thumbnail image for a specified asset. Use when you need a preview of the asset's thumbnail.

Invoke Preset Function

Tool to invoke a function in a Remote Control Preset. Use after locating the preset and function name.

Put Preset Metadata Key

Tool to create or update a metadata key on a Remote Control Preset. Use when you need to set or modify metadata value for a preset.

Update Preset Property

Tool to update a property exposed through a Remote Control Preset. Use when you need to change the value of a preset’s property after inspecting its metadata.

Batch Remote Control Requests

Tool to batch multiple Remote Control API calls into a single request. Use when needing to reduce round-trip latency by grouping several API calls into one batch.

Initiate Remote Control Session

Tool to initiate a Remote Control session. Use when asset operations require an active session before other /remote calls.

Frequently asked questions

What can I automate with Epic Games on Definable?

Anything Epic Games exposes through its API. Common gaming workflows on Definable include automate repetitive tasks, sync data with the rest of your stack, trigger on real-world events. Personas can call any of the 28 Epic Games tools directly, then chain the result into another integration without you writing code.

How does Epic Games authentication work?

Epic Games uses OAUTH2 on Definable. You connect once from the integrations page, scoped to the permissions you choose, and from then on any persona that has the integration enabled can act on your behalf. Tokens are encrypted at rest and rotated automatically.

Is the Epic Games integration included in my Definable plan?

Yes — every Definable plan, including Starter, includes access to all 28 Epic Games tools. You only need a separate Epic Games subscription if Epic Games itself charges per seat or per API call.

Is using Epic Games through Definable secure?

Every call from a persona to Epic Games is logged with the user, persona, prompt, and response. Tokens never leave Definable's secrets vault, scopes are configurable per persona, and you can revoke access at any time from the integration page.

How do I get started with Epic Games on Definable?

Sign up for Definable, open the integrations page, find Epic Games, and connect via OAuth or API key. You can immediately attach Epic Games to any persona and start running workflows. The free Starter plan includes 5,000 credits/month.

What Epic Games actions does Definable expose?

Definable exposes all 28 Epic Games actions as callable tools — including `Delete Preset Metadata Key`, `Get Island Metadata`, `Get Island Average Minutes per Player`, plus 25 more. Each tool gets a typed parameter schema so personas know exactly how to call it.

Ready to automate with Epic Games?

Wire it up in minutes. No coding required.

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